Flash Game Design Part 4
Final part of the Flash Game Design

This is early game footage from the cancelled Flash video game. When our publisher Brash folded we were about 6 months into full production with about a year still to go on the game so please excuse the roughness of how it looks at this stage. A lot of the core elements were just starting to surface and we were all really saddened that the game couldn’t be saved. It was showing much potential. As such we just wanted to share a sample of what the game could have been like. Enjoy! . . . Flash . . .

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Creation is the backbone of the gaming industry. It is essential to add the creative inputs right from story likes to design the character as well integration of the different characters based on the story.
Another most important part is the designing of the stories. There are few steps are essential to select the proper flash games.
1. The moist important for the development of the flash game is using skill of the Adobe Flash software. If you are master in applying your input in the adobe Photoshop than you can create good results in the flash game.
2. Developer of the flash games must have to design the concept of the games and follow the storyline of the development of the game.
3. Apart from the development, you must have to promote the website in advance so that you will get more mileage.
4. Once you developed the game, you must have to send your snap short as well as content for the review. You also need to submit the details with the rating site to get the proper rating of the website.
5. You must have to define your promotional policy to promote the website. Some game website offer contest based on the rating.
6. You must have to submit the website that offer sharing the revenue from the advertisement.
7. In the online flash game website, if your game played by more player than you will get benefits from the visitors and players.
8. In the initial stage it is essential to give the demo version of the game for the gamer to play and feel the demo version. If they like the game than they normally buy the game. There are various factors responsible to turn the free demo version player to get the final paid version.
There are many platforms available to promote the flash game. It is essential to defined the strategy for promote the website on time.
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Just as in every new technology or field of endeavor it is always a bit muddled as to who actually was first. Technology, in particular, is a field where small incremental changes come about and the field evolves. As to who make the first video game we will take a look at different stages of video games from the first game played on a cathode ray tube to the first mass produced arcade game and finally the first console game system that was sold to consumers. All three of these steps were important developments that brought video games to where they are now.
The absolute earliest and first game to be played on some type of a cathode ray tube, and use some type of computer, was a missile simulator type game played on circular screen that looked much like the old radar screens used during World War II. This game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann in 1947. The creation of this game was significant because it marks the beginning of a new age of cathode ray tube and what they can be used for. Up until this point any display like this was simply used as something to be seen. With this game a player could look at it and make changes to what happened on it. It was interactive!
In 1952, what many consider to be the first graphical game was created by A. S. Douglas and it was a tic-tac-toe game called OXO. Over the course of the next two decades between the 1950’s and 1960’s a variety of other rudimentary games started to make appearances with the use of large computers that were tube based. One of the most notable was the game Tennis for two which was created by William Higinbotham in 1958. This game was played on an oscilloscope display.
Video games start to become more sophisticated and take on more realism in the 60’s and the first game to do this was a game called Space War. It was created for a Digital Equipment Corporation computer and it was two spaceships (players) that engaged in a shootout on a starry background. One of the significant things about this game was that the ships were in a gravity well that affected how they moved and how the player had to operate them. This game has been recreated and copied in many different arcade and home versions like Galaxy Wars and in variations like Asteroids. The First Publicly Released Game
The first game released to the mass public was called Computer Space. It was based on the Space War game and it was a coin operated arcade style game created by Nolan Bushnell and Ted Dabney. It was released in 1971. And in 1972 they released the arcade game Pong which was a big success. These games were the beginnings of the Atari Company. Video Games Move onto the home Television Set
The very first console video game system that could be played on a television set at home was the Magnavox Odyssey. It was designed by Ralph Baer and it was first released to the public in 1972 and It only met with limited success. In 1975 the real revolution in video games for the home began with the release of the home version of Pong by Atari. Atari landed an exclusive contract for 175,000 units with Sears who would market it and sell It in their stores. The game was a smash success for the 1975 Christmas season. One of little thought about revolutions about this game was that all the discrete wiring was designed into a single chip which was the most advanced consumer electronics chip ever made until then. This opened up a whole new world of computer games.
Video games have had an interesting history with a lot of different people contributing to their success. They have come a long way and there are no doubt many more interesting and exciting developments to come.
Mad Planets [1983] Classic Arcade Video Games MAME ROMs.
![Mad Planets [1983] Classic Arcade Video Games MAME ROMs - shot 3 Mad Planets [1983] Classic Arcade Video Games MAME ROMs - shot 3](http://img.youtube.com/vi/x8uyZHBVRUY/3.jpg)
In the mid-90’s, the video game industry was moving from the sprite-based games into the 3-D / texture-mapping relm. The graphic content was becoming so well-defined it was believed in the media and abroad games were teaching kids how to harm one another. This resulted in certain games that depicted graphic violence being pulled from arcade amusement centers.
